Team communication and whackamo

by jk 8. September 2009 20:06

What's the most difficult part of a software project?  Requirements?  Testing?  Development?  Support?  No, no, no, and no.

Communication is the most difficult aspect and here's an example.

First, I need to describe the team. 
-
The team I'm currently consulting on is comprised of 8 developers; 4 consultants and 4 FTEs.
- Generally, the consultants are the 'old guys' and the FTEs are the 'young guys'. 
- A majority of the team was born and raised in the United States.
- Some team members went to college (ComSci/CIS/EE) some did not.
- In this case, all develoeprs are male. 
-
For the most part, the team is pretty cohesive and gets along well.  Eveyone cares about writing good code (I've been on teams where that is *NOT* the case, which is far worse). 

 A couple of months ago, one team member pulled out a colloqualism Whac-a-mole while describing a development scenario.  If you've ever been to a kid's birthday party at a pizza place with games or an arcade, one of the games is typically Whac-a-mole where you use a foam mallet to hit the mole which pops up from a hole.  (See the wikipedia link for a far better description...).  While the colloqualism was quite funny, one of the developers on the team didn't know what Whac-a-mole was, but didn't bring it up (probably in fear of getting teased, but that is a different issue).

About 2 weeks later, I was refactoring some code and ran across a comment related to this scenario.  Here's a reproduction of the code (the variables and source has been changed to protect my client and the developer).

string s = DoFunkyLogic();    //WHACKAMO

The developer who didn't understand the colloquial language actually put this comment in the source code.  For all I know, WHACKAMO might be a colloqualism for something else (urban dictionary didn't show me anything), but nevertheless, a communication schism exists for this scenario.

This particular instance is pretty benign, but if a simple example like this shows us anything, it shows that even something 90% of a team understands, the other 10% don't understand and this miscommunication could cause issues on the project (misunderstanding a feature, offending someone by accident, etc...)

Please, be a good teammate and don't WHACKAMO on your team!

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